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r/mmo
7.4k members
Discussion and news about everything MMO.
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r/newworldgame
266k members
The Subreddit for New World, an Open World MMO created by Amazon Game Studios
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r/Games
3.1m members
The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers. Memes, comics, funny screenshots, arts-and-crafts, etc. will be removed.
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r/gaming
34.6m members
A subreddit for (almost) anything related to games - video games, board games, card games, etc. (but not sports).
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r/mcservers
138k members
/r/mcservers: The Original Minecraft Server List.
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r/ffxiv
743k members
A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, which includes a free trial that includes the entirety of "A Realm Reborn" AND the award-winning "Heavensward" expansion up to level 60 with no restrictions on playtime. FFXIV's newest expansion, "Endwalker", is out now.
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r/gamingsuggestions
171k members
Welcome to r/gamingsuggestions
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r/elderscrollsonline
396k members
A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online.
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r/Guildwars2
320k members
Welcome to /r/GuildWars2 where we strive to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around the world.
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r/wow
2.2m members
World of Warcraft on Reddit!
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r/pokemmo
37.7k members
Reddit community for the PokeMMO game.
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r/AndroidGaming
253k members
This subreddit is dedicated to everything related to gaming on Android.
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r/truegaming
1.3m members
/r/truegaming is a subreddit dedicated to meaningful, insightful, and high-quality discussion on all topics gaming.
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r/tipofmyjoystick
235k members
Have a screenshot or a description of a game, but don't know the title? Post it here!
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r/swtor
209k members
Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. You will never find a more wretched hive of scum and villainy than here.
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r/ShouldIbuythisgame
1.4m members
Have you ever wanted to buy a game on Steam but didn't know if it was good? Have you ever had just enough money for an indie game but didn't know whether it was worth buying? Have you ever asked yourself, "Should I buy this game?"
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r/gamedev
863k members
All things related to game development, programming, math, art, music, business, and marketing.
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r/iosgaming
171k members
iOS Gaming News, Discussion and Recommendations.
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r/Asmongold
151k members
Official subreddit of Asmongold aka ZackRawrr, an Austin, Texas based Twitch streamer, YouTube personality, and gaming organization owner and content creator of One True King (OTK), a group of mostly Austin, Texas based content creators and owner of Starforge Systems, selling prebuilt gaming PCs. Asmongold is primarily known for playing World of Warcraft. Asmongold has been voted 'Best MMORPG Streamer' at the 2022 Streamer Awards.
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r/WildStar
25.6k members
WildStar is a free to play, sci-fi/fantasy MMORPG from Carbine Studios (listed on Steam as well).
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r/Eve
173k members
/r/EVE is a place to discuss internet spaceships
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r/DestinyTheGame
2.7m members
Welcome to Destiny Reddit! This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. Please read the sidebar rules and be sure to search for your question before posting.
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r/IndieGaming
285k members
We love indie games, you should too!
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r/PantheonMMO
25.1k members
Pantheon: Rise of the Fallen is an MMORPG renaissance that values group gameplay, challenging content and a keen understanding of risk vs. reward. Pantheon is being developed by Visionary Realms Inc. (via Brad McQuaid's direction before his passing)
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r/MMFinance
6.5k members
MM.Finance has the largest ecosystem on Cronos with its DEX, Yield Optimizer, NFT, Algo Stablecoin & DTF. Join the Burrow ! ⚠️ This sub is NOT maintained by the official MM.Finance Team, and neither them nor we would reach you in DM. Keep safe from scams ⚠️
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r/runescape
314k members
A subreddit dedicated to the MMORPG RuneScape. Join us!
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r/2007scape
674k members
The community for Old School RuneScape discussion on Reddit. Join us for game discussions, tips and tricks, and all things OSRS! OSRS is the official legacy version of RuneScape, the largest free-to-play MMORPG.
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r/LifeIsFeudal
4.3k members
The official Subreddit for hardcore sandbox RPG, Life is Feudal:Your Own and Life is Feudal: MMO
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r/AskReddit
37.6m members
r/AskReddit is the place to ask and answer thought-provoking questions.
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r/GirlGamers
190k members
"Girl Gamer" -- One of the most controversial and polarizing terms for women who game (and, sure, maybe one of the most cringe). This is a community space for ladies to hang out, talk about gaming, and game together. We also discuss topics around women in geek culture and debrief about experiences that occur as a result of their gender. Folks of all genders and identities are welcome to join discussions here.
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Posted by8 days ago

It's a pretty common thing to see in general gaming subreddits (like this one) - A discussion of how good a particular MMO is (like SWTOR or FF14) as a single-player, story-driven experience. And while I genuinely believe that lots of people believe that and also genuinely enjoy these games and their presentation, I feel like there is a huge lack of acknowledgement amongst many of these players about how different these games are from any game released as a single-player title.

There are lots of little differences

  • large and complicated UI (because MMOs have so many systems)

  • lots of other heroes running around

  • Zoomed out third-person gameplay

  • etc.

But the most fundamental of all is just the actual gameplay - what you spend your time doing (I'm primarily going to be talking about the early/mid game experience, here). In every MMO that receives lots of praise, combat is largely automated, cooldown-based, and extremely, extremely easy. Like...walk away from your keyboard and still be able to kill 3 enemies at a time easy. And yet combat is generally the primary gameplay. There is combat, there is running around, and there is "interacting" (generally with a simply click and waiting for a bar to fill) with random items scattered throughout the environment.

After ~10 hours of playing FF14, I had 3 abilities, a 2.5 second global cooldown, and an auto-attack that could kill any enemy I encountered (that was level appropriate). I spent more than 9 of those 10 hours simply running from one place to another.

I simply cannot accept that if this game were to be released as a single-player experience that it would be loved the way that it is. MMOs have carved out their space and found a healthy following of players who enjoy the experience that MMOs have to offer. And I am happy that others can enjoy that experience. But I can't help but roll my eyes when people say that SWTOR or FF14 would succeed as a single-player game, sold as a single player title.

The one game that was able to pull this off to some extent was Kingdoms of Amalur. Generally speaking, I'd say that game has combat that is more complex than most any of the MMOs I've played (while still being simpler than most any other single-player game), and was still primarily enjoyed by people with MMO experience.

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Posted by6 days ago

In multiplayer games, and more specifically MMOs with a player driven economy, you typically kill some mobs, get some currency, and spend that currency on either a vendor, or in a player driven market such as an auction house.

Since money is pretty much printed every day by thousands of players killing re-spawning mobs, the economy inflates over time. The typical way to mitigate this problem is by implementing money sinks such as travel costs, consumables, repair cost or mounts/pets etc. So if the player spends money at a vendor, the money disappears, but if he spends it at an auction house, some other player gets it.

**My question then is:**Would it be possible, to implement a game world with a finite amount of currency, that is initially distributed between the mobs, and maybe held by an in-game bank entity, and then have that money be circulated between players and NPCs so that inflation doesn't take place?

**The process as I envision it:**Whenever you kill a mob, the money would drop, you would spend it in a shop at an NPC. The NPC would then "pay rent, and tax" so to speak, to the game. When a mob re-spawns, it would then be assigned a small sum of available currency from the game bank, and the circle continues.

**The problem I see:**Players would undoubtedly ruin this by collecting all the currency on pile, either by choice or by just playing the game long enough. A possible solution might be to have players need to pay rent for player housing, pay tax for staying in an area etc.

Am I missing a big puzzle piece here that would prevent this system from working? I am no mathematician, and no economist. I am simply curious.

EDIT: A lot of people have suggested a problem which I forgot to mention at all. What happens when a player quits the game? Does the money disappear? I have thought about this too, and my thought was that there would be a slow trickle back, so if you come back to the game after say a year of inactivity, maybe you don't have all the money left that you had accumulated before.

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Posted by2 months ago
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Posted by24 days ago
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