Posts about Gacha games
I'm honestly freaking out. I've done everything. Contacted support and they just send me a generic copy & paste reply that says the ban will never be lifted. I've tried to send more inquiries but they close every one I send. I've offered to pay it back. I've made efforts to reverse it but google play said that not possible. The developer LINE is extremely hard to get in touch with outside of the basic help form. I've also filed a complaint with G play about them ignoring me.
And the entire refund was just an accident because I'm an idiot picked the wrong game.
I'm guessing it'll be hard to get a chargeback on every single purchase made in the past two years...
I'm trying to tell myself that this is a blessing and maybe this'll put an end to my gacha addiction...but that doesn't change the fact that I'm still losing so much because of 12 bucks.
Powercreep. Every gacha game has it. But which games handle it better? And which ones handle it poorly?
Powercreep is inevitable in all gacha games. Games need to release better and stronger units for players to have a reason to spend money and roll for them. This is the bread and butter of gacha games. But not all games deal with powercreep the same way. Some games have minimal powercreep, while others are very manageable. But there are games with powercreep that are so blatantly just for cash grab.
So which games do you think have a better approach for powercreep and which ones do you think handle it very poorly?
Epic 7 - the game has minimal powercreep imo. Not all new units are op and must pull, even the ML versions. Sure there are a couple of units that seemed very overtuned (Hwayoung and CLilias) but they are far in between. Also the game has constant balance adjustments that buffs underused units which actually made some of those units meta. Even though the game has refused to nerf overpowered units, they make sure to release new characters that can counter those problematic ones.
7 Deadly Sins GC - powercreep here is super fast. Seemed like every month there's a new unit that is a must pull if you want to compete for higher ranks in PvP. I also don't think they buff old units. I mean why buff a unit if you can just make a new version of that character and give them better stats and skills which seems to be what they always do.
This is what I’m seeing from the few people defending this new greedy practice.
Reminder: if all gacha games do it… that does NOT make it right!
If you care about this game, do what you need. We need to make our voices heard. Do not spend on Wally (unless he’s really your favorite character), send your feedback and spread our insatisfaction on Pokémon Masters’ social medias.
« Maybe it won’t be that bad » spoiler alert: it might not be at first, but it will become worse. And if people really do spend more money for that, DeNa will find a way to start even more greedy moves within the game. This is why we need to act now.
It always amazed me how so many people can play gacha games for years without getting tired of it. The longest gacha game I've ever played was 7DS Grand Cross and I quit after 1,5 years because of the ridiculous powercreep and because I kinda lost interest. So I still haven't found THE gacha game that I will keep playing for years. Hopefully the day will come lmao
My friend plays Genshin Inpact, and they have interesting feature there: player's pitybreaker chance transfers to a new banner when the old one ends. If the player reached 50% pitybreaker chance on current banner and it has ended, the new banner will have 50% pitybreaker automatically. I think it is a wonderful feature, though it might be a little difficult to apply in FEH since we have much more banners at the same time. But still, chances could be transferred from one new heroes banners to others, from legendary&mythics to other legendary&mythics, etc.
Similar option would be letting people to store their first summon tickets to get greater discounts on the banners they like. Maybe replace first free summon for different kinds of tickets entirely, so summoning would be less random and you could, once again, save for the characters you really like or need for your team.
Another curious feature I saw is using different kind of resources for pulling from different banners. On one hand, it limits players who want to spend everything on one type of banners, but on the other it seems like a good tool to help save your resources for someone you really want. In FEH case, the most obvious way would be split orbs to seasonal, legendary/mythic and common ones, though I am really not sure I would like that myself, cause I rarely pull from seasonal banners.
So, what other interesting features have you seen in other gacha games that could be used in FEH and how?