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About Community

News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Created Apr 12, 2009

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Upcoming AMA

Unity Scriptable Render Pipelines Dev Blitz Day 2022 - Q&A

On September 29th, between 4am and 4pm EST, join us here on r/Unity3D or on the SRP Dev Blitz Day 2022 - Q&A forum and ask any questions you may have.

Come ready to talk about anything concerning URP, HDRP, & Scriptable Render Pipelines in general!

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Tutorials

Code Monkey

  • Beginner to intermediate
  • Unity and C# tips and step-by-step tutorials on various engine tools, features, a general game design.
  • 5 to 20 minutes, and self contained.

Alan Zucconi

  • Intermediate to Advanced, Master
  • Written tutorials, mostly focusing on shader coding, inverse kinematics and artificial intelligence.
  • Strong focus on coding and theory. Normally part of a series.
  • Very active on Twitter.

Sebastian Lague

  • Intermediate to Advanced
  • 10 to 20 minutes
  • Medium length tutorials. Videos are usually a part of a series.

Catlike Coding

  • Intermediate to Advanced
  • Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials.
  • Videos are usually part of a series.

Brackeys (Retired) - (No longer makes YouTube content)

  • Beginner to Intermediate
  • 5 to 15 minutes
  • Concise tutorials. Videos are mostly self contained.

Makin' Stuff Look Good - (Hasn't uploaded in 2 years)

  • Intermediate to Advanced
  • 10 minutes
  • Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.

Quill18Creates - (May no longer be making YouTube content)

  • Beginner to Advanced
  • 30 minutes to 2 hours.
  • Minimal editing. Mostly C#. Covers wide range of topics. Long series.

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